Am I gonna need to start packing a portable cell charger again? Pokémon Go is back! Bursting back onto the screens of former and present addicts alike, there are 80 new generation two pokémon to catch. It’d been a while since I’d loaded up the app for several reasons:
- When I tried, I’d never get past the loading screen.
- It’s the middle of winter, it’s been too cold to use a phone outside without those dorky smartphone gloves (and I lost mine).
- The game kind of lost its appeal when it became endless grinding.
- With work no longer 5km away, I couldn’t jog and play on the way.
Half of these excuses are still relatively relevant. Amazingly this morning, however, when I opened the app I actually got all the way to the play screen. Callooh callay! Within a couple of minutes I’d already found my first new pokémon; a Swinub. Pretty apt that a ground/ice pokémon is all over Toronto in the darkest heart of winter. It was almost emotional, getting reacquainted with this game that had totally absorbed me six months ago. Then I got reacquainted with all the bugs (glitches, not just Spinarak swarms). To be fair, the game only crashed 18 times today. I’m used to a 3-5 minute crash rate on average. I’ve written it off as part of the experience. Sometimes you’ve got to be diligent with things that are important to you. I get past the log screen in about a quarter of my attempts. Often a pokéstop will be enough to hang the game. Or trying to catch pokémon from a moving bus. Or rotating the screen too quickly. Or clicking basically any button. In short, playing the game isn’t too dissimilar from the dial-up porn experience. Once again, if you want something enough, you’ll wait. To be honest, the issues are probably either with my outmoded phone or slow mobile data plan. The price you pay for cheap, unlimited internet. Is it worth getting a new phone to run a mobile game better? Probably not. I’ll wait till this one dies.
Now the fun parts. New pokémon are everywhere. Seriously. So many shadowy outlines showing up in the tracker. Oh, that’s another thing. The tracker function is fucking tight. They’ve finally fixed it up and it works exactly like it should. A screen pops up with nine pokémon and the landmarks they’re near. Then if you click on the footsteps underneath the pokémon’s entry it’ll show you where that landmark is. It leads you directly to them, what more could you want? Surely there’s no need for online trackers any more? I can’t wait to get out there once the snow melts and run around.
There seem to be new items too. Two new berries with different effects. The nanab berries (they look like little pink bananas) slow the pokémon you’re trying to catch down. They’ll do their animations less often (always a pain in the ass if it’s a tough catch and they keep swatting your balls away). Pinap berries (a cross between a pineapple and a pinecone) seem sweet as. They’ll double the candy output when you catch the pokémon. If you’re desperate to evolve something, you could seriously cut down your required catches. Maybe I’ll finally evolve my starters after all.
The big guess is what all these new pokémon will do to battle tiers. We’ve got two new eveelutions, which could hopefully unseat some of the dominant heavy hitters. Is there anything that can deal with dragons? Any new ice types? Tyranitar was always a beast in the original games. How about Blissey as a defender? It always had so much goddamn life. How does battling even work any more? Did they balance movesets? Have certain attacks been nerfed? Does any of this actually matter any more? I have no idea.
But I intend to find out.