I’m trying to rush and finish this entry on my way home from the gym. The goal is to get as much time as possible playing vidya games tonight. I’ve got the evening to myself and one of my goals at the moment is to rekindle my love of gaming.
I started the other night, by loading up a year old save file for the Telltale Games Tales from the Borderlands. Like most in the Telltale line, it’s the gaming equivalent of a Choose Your Own Adventure tale. It’s all on rails, with assorted dialogue options depending on how you want to interact with the game’s characters. Some decisions have consequences that could dictate whether or not a beloved character survives or perishes. Telltale do an astounding job putting together the dialogue and plot. They’re refreshingly funny, and emotionally manipulative throughout. I don’t know what kind of heartless sociopath could through the adventure without becoming immensely attached to characters both central and supplementary. The Borderlands universe was an excellent choice for this style of gameplay, considering the original games did a superb job of etching character into every aspect of that would. Everything oozes personality and Tales from the Borderlands both takes and runs with what they’ve been given. One of the best aspects is how they break down the stats at the end of each chapter. You can see how your choices measured up with other players. It’s fascinating to note how your moral compass measures up with fellow players and just how effectively the writers have toyed with everyone’s emotions.
I remember playing Final Fantasy VIII at age 13 and being so enthralled by the story. It felt like I was playing through a book. I related this to my dad, who responded with a generous attempt at empathy of “that’s great. Glad you’re having fun”. He seemed otherwise unconvinced of its merits. As a kid I never could have predicted that gaming would be the most lucrative entertainment product on the planet. Years ago I had this dream of an interactive movie in a cinema. There’d be certain points where the audience would be able to collectively choose the direction the film took. Having several options, the most popular one would decide the outcome. Each showing then would have the chance for one of several endings, with some endings requiring rare audiences choices. It’d possibly even encourage repeat viewings. Maybe there’d be a discount for each subsequent visit.
After getting into these Telltale games, I’m half convinced the the technology is accessible enough to put into practice. There’d be an expensive set up cost, but the reward would be a wonderfully organic experience. I mean, considering Twitch Plays Pokémon, the technology to do this online (rather than in a theatre) more than likely already exists, though it likely wouldn’t feel as immersive as it would with the added proximity of inhabiting the same room.
Is someone out there gonna jump on my idea? I’d certainly love to see it come to life. I wonder if I know anyone at Telltale…