I was thinking about this game Ricochet today. Despite the title of this clip, it was a piece of shit and I loved it in a weird way. A Half-Life mod, two friends and I tried it out to see how bad it could be. It was terrible. Bouncing from pod to pod in outer space, aiming to knock one another off balance. The controls were clunky and awkward. The gameplay was repetitive and stilted. It probably took longer to program than the entire time players spent in game. It’s questionable how gaming powerhouse Valve could’ve thought it had the potential to catch on, but life’s about taking chances. I remember this one afternoon where the three of us had nothing much to do. I mean, we were teenagers. There’s jerking off, video games, angst and little else. Anime, probably. So we spent this particular afternoon racing to try and be the first to 100 kills. We all had our particular gaming skills, and while I was likely the least competent FPS player, this was new territory. None of us had spent time on this game, because we were too busy doing things like trying to beat Final Fantasy 7 in a weekend. Y’know, trendy shit. We didn’t give a freak.
So we played this game. I don’t know how long it took. Hours, I’m guessing. We were learning as we went. At first we’d get killed rapidly. We’d catch each other unawares and knock one another off with these silly discs. Then power ups started to come into play. If you hit someone, instead of knocking them off, you’d decapitate them. Points had an ebb and flow. Someone would streak ahead, then the others would catch up and overtake. Kills were racked up. Then muscle memory kicked in. We’d learn how to anticipate attacks, read opponents strategies. Lives began to last longer. The slog from 70-100 was probably longer than 0-70. Because it wasn’t a well designed game, I don’t know if any of us were even enjoying it. Why would that matter though? We were in for the points. For bragging rights on something with no real stakes. The whole time we were yelling to each other “why are we doing this?” “Does anyone even care?” “Is anyone having fun?” Our cries were in vain. We didn’t stop.
I didn’t win, but I also didn’t take umbrage with that. In the end it was within 10 points. While it wasn’t that enjoyable, for some reason it created a kind of bond. Every once in a while we’d mention “hey, you guys wanna go for a Ricochet rematch so I can finally get my title?” The answer was a resounding “no” every time. Still, we talked about it far more often than you’d expect. From time to time the game still pops into my head and I wonder if anyone still plays it. Was there ever a Ricochet community? Is there some dude all lonely waiting out there in space in the hopes that someone will play with him? Did Ricochet actually mean a great deal to anyone, and if so, why? I’m not often 100% sincere, but I really hope there’s love for the game out there. Not everything has to be a success and Ricochet obviously wasn’t. At the end of the day though, it left me with a mostly positive memory that ties me to these two specific friends. I hope I’m not the only one.
I wonder if anyone’s done a 4K port…