Guess I forgot to say the magic word.

Magic the Gathering post. As the usual disclaimer goes, if you don’t play or care about the game, perhaps this entry isn’t for you. Try again later.

It’s been a busy weekend and I’ve been more social than I had in a while. It’s also the Rivals of Ixalan pre-release weekend. I was gutted to miss the Ixalan one, considering this is basically a set tailor made for me. A Mesoamerican themed deck filled to the gills with merfolk, pirates, vampires and dinosaurs. It’s silly EDH fodder, which is precisely my style. I didn’t play much Ixalan limited. In fact, I don’t really play much limited at all. Usually I do alright at pre-releases. Probably around 2-2 or 3-1. Spoilers, I didn’t do well today. In fact I did about as poorly as I could. I went 0-3 then got a bye in my last round, adding insult to injury. I didn’t even get to play one more match and see if my deck was as non-junky as I’d assumed.

Why was I so surprised to punt so hard? Because I’m usually a decent player and my pool seemed quite solid. I had a ton of removal in an aggressive red/black shell. There was a pirate sub-theme, I had a low curve and sitting at the top was Angrath, who I hoped would swing a couple of games my way. Other colours had strong cards (there was a Trapjaw Tyrant, but my white didn’t have enough depth), but nothing that deserved to make it into the deck. Without fixing, there was no real way to effectively splash either. So I was staunchly in red/black. Anyway, let’s get to the deck so you can see what I was working with:

Creatures (15)
1x Skittering Heartstopper
2x Dusk Legion Zealot
1x Fathom Fleet Firebrand
1x Dire Fleet Hoarder
1x Raptor Hatchling
1x Nest Robber
2x Fathom Fleet Boarder
1x Deadeye Tormentor
1x Frilled Deathspitter
1x Thrash of Raptors
1x Brazen Freebooter
2x Dire Fleet Neckbreaker

Noncreature (9)
1x Reckless Rage
1x Mutiny
1x Buccaneer’s Bravado
2x See Red
2x Bombard
1x Impale
1x Angrath, the Flame-Chained

Lands (16)
8x Mountain
8x Swamp

As you can see, my curve was decent. I had a bunch of two drops, a couple of three drops, some decent four drops and Angrath at my top end. My removal was high quality, which should’ve been able to clear the way for my creatures to kill ’em dead. The Dire Fleet Neckbreakers (couldn’t stop reading them as Neckbeards) put in work, making my pirates monstrous. I had eight pirates overall and didn’t spend a ton of time blocking. Having a Fathom Fleet Firebrand attacking for four or more was pretty harsh. The Neckbreakers often meant my three and four drops were hitting for five, which is a big chunk of life. I’m often wary of auras, but See Red put in work. With Skittering Heartstopper or the Firebrand, it started putting a clock on the opponent. It had the potential to turn Dusk Legion Zealots from dumb utility dorks to actual menaces. Buccaneer’s Bravado was an all-star. It either made sure my creatures emerged from combat victorious, or hit for unfathomable damage off the back of the Neckbreaker. When I got Angrath out, it presented itself as an immediate threat that my opponent needed to deal with.

So that all sounds good, right? How did I shit the bed? Because I didn’t just lose a couple of games, but every match I played. Firstly, I wasn’t playing my best. In the first game I kept a hand I should’ve tossed. It was a two land trap that had Fire Fleet Firebrand and See Red. I’d hoped to ride that out and draw a swamp, but I should’ve known better than to have trusted the heart of the cards. I made some questionable plays early on and felt fuzzy brained all day. I don’t know why, but I was having trouble focusing. My brain was wandering non-stop. I was a little shaky and it didn’t help in plans to win. Also mana. Mana destroyed me the whole day. That was the one game that I got mana screwed and aside from two games, I flooded on the rest. It was land after land after land. Starting with a four land hand and drawing six lands in a row seemed to be my deck’s innate line of play. That shouldn’t be happening in a 16 land deck, right? Statistics weren’t on my side.

All that considered, the day wasn’t a bummer. All of my opponents were friendly and chatty. Nobody took it too seriously. I got most of the cards I’d been seeking for my Marath EDH deck. I took my losses without getting frustrated. Sometimes that’s just how the cards fall. You know what? It can be nice to finish the day early and head off home.

I mean, not as nice as winning, mind you…

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All them pirates must’a stolen my heart.

You know how I said to come back tomorrow if you didn’t want to hear about more Magic the Gathering stuff? Too bad. The whole set was spoiled, so I’m gonna chat about some things that stuck out or looked sparkly to me. Good? It is for me.

  • Charging Tuskodon – Not a format defining card by any stretch, but it’s kind of surprising that this effect has never been printed. Throw double strike on this dude for some kind of savage beating.
  • Pitiless Plunderer – I pity the foo who underestimates this card’s combo potential. I could see some Marionette Master shenanigans afoot, or unfair things being done with all sorts of commanders. Ghave, Guru of Spores, Mazirek, Kraul Death Priest or even subsidising Chainer, Dementia Master (I know Abhorrent Overlord is gonna get a kick out of him).
  • Mastermind’s Acquisition – Okay, who wished for a strictly better Diabolic Tutor? Could this have implications for Standard (grab that Solemnity out of your sideboard)? It’s gonna run rampant on kitchen tables, that’s for sure. Nice flexibility that seems well costed.
  • Blood Sun – I like that it hoses a ton of utility lands in EDH and shits on fetches all day in Modern. It cantrips, so it’s hard to feel totally bad about it. There’s obvious combo potential with Scorched Ruins, Lotus Vale or any of the Ravnica Karoos. The name’s a little bit clunky, but the card is cute enough that I’ll give it a pass.
  • Azor’s Gateway – Anyone who gets this working deserves the mana. Sure, you could use it as straight up looting and it won’t be awful. I guess it gets Misthollow Griffin or Eternal Scourge into exile so you can dig for Food Chain. I dunno. Smarter people than me will assemble this deck, then probably use it to go off with Baron Von Count. Seems like a gateway drug for any aspiring Johnnies.
  • Dire Fleet Daredevil – “Snatchcaster Mage”? As per the norm, red’s version of card advantage isn’t up to snuff with blue’s but this thing is gonna be a star. Rampunap Red gets access to opposing card draw or kill spells. Things start getting dire if you’ve left a modular spell in the yard. I think this gal has it in her to be a multi-format all star.
  • Rekindling Phoenix – Ashcloud Phoenix was alright, this one’s better. A one time cost that makes your opponent have answers for two creatures. 2RR for a 4/3 flyer isn’t terrible in the first place. I’d love to see it get play. Phoenixes have traditionally had a hard time getting to the pro tables, maybe this one can rekindle that flame.
  • Dusk Legion Zealot – Sometimes you just know when a new staple has been created. I reckon this vamp has it in him to be a visionary common. Shaving one mana and p/t from Phyrexian Rager and you have a very reasonable card. Colour-shifted Elvish Visionary is still a solid creature.
  • Warkite Marauder – Two mana for a 2/1 flyer with the ability to Ovinize a defending creature. You herd me right! Seriously though, this gets beats in quickly and, aside from vehicles, screws up combat something fierce. This is pretty fucking solid.
  • Baffling End – I don’t think it’s good removal by any stretch. Silkwrap wasn’t exactly overpowered during its time in standard. The one thing I wanted to point out about this card that could confuse you at first glance, is that “target opponent” gets the 3/3 dino. Not only is this a weird little piece of removal, but it plays the political game too. Now that’s something I can stomach.
  • Ravenous Chupacabra – Remember what I was saying about obvious new staples? It doesn’t have the cute old school idiosyncrasies of Nekrataal (First Strike, hitting non-black creatures), but it’s solid, if boring. I’ll still keep running Shriekmaw (cause the Evoke cost is cheap and a 3/2 Fear helps close games more often than you’d think).
  • Tendershoot Dryad – Five mana for a 2/2 seems expensive, I know, but in a four player game if nothing happens to your tokens you’ll most likely have 14 power worth of creatures by the time it gets back to your upkeep. How? Well if you have five lands when you cast it, triggering Ascend is pretty damn easy with a card that sprouts tokens. This verdant fellow could easily take over games if you keep it protected. Or, I mean, just play a Saproling deck. He’ll be an overrun that grows. A Growverrun?

It’s nice to be excited about a new set, and you know what? I was pretty stoked when Ixalan was spoiled, but I think this one Rivals it well.

Is there anything a seven year old boy could love more than dinosaurs performing fatalities?

Because I want to write about anything but keto today (it’s… going. At least I had a couple of lil’ baby poops today), I’m gonna turn my attention to some of the new Magic the Gathering spoilers for Rivals of Ixalan. If Magic ain’t your thing, come back tomorrow (when I’ll most definitely mention poop again).

Dinos, pirates and… vampire conquistadors? Oh my. Rivals of Ixalan is a mere week or two away and I’m excited to dig into these EDH goodies. While standard will no doubt continue to be relatively stale while Scarab God and the full energy suite are in the format, Ixalan is at least buffing up Commander with some fun new toys. In sublimely selfish fashion, I’m gonna look at some nifty gains for my Primal enRage deck helmed by Marath of the Wild. Let’s get into it!

I talked about what the deck would resemble here, but as a basic primer for what the deck does, it tries less to be a boring Marath toolbox and more to enable Enrage shenanigans (or legacy Enrage style abilities like Stuffy Doll, Boros Reckoner, Spitemare, Sprouting Phytohydra, etc). Most everything in there passes the Aether Flash test and if I ever get out Pyrohemia, it’s a good time (for me, not others). It’s been playing alright, but has needed a couple more cards to eke out wins. What does Rivals bring us?

First up we have Zacama, Primal Calamity. This big ol’ dino comes in and stomps the world around him flat. Have you got a fancy robot or aura? Dead. What about your precious tiny critters? Taste Zacama’s heel! Nine mana is a ton. There’s no getting around that. However, my Marath deck does a fair bit of ramping thanks to the usual complement of staples (Kodama’s Reach, Cultivate, format all star Fertilid, etc) and the deck’s MVP: Ranging Raptors. Getting to 11 mana isn’t uncommon or difficult, so Zacama will do its fair share of work. Thankfully I don’t run Temur Sabretooth or Cloudstone Curio. I’m not interested in winning with cheesy infinite mana combos.

Forerunner of the Empire isn’t a dino, but he grabs them. The card isn’t amazing, but it has a couple of features I like. First off, he passes the Aether Flash test. Secondly, he grabs dinos while enabling them. That static ability not only does work (especially with a Rite of Passage in play) with getting Enrage online, but it’s a “may” ability to prevent me from destroying all of my own stuff. I expect that Raptor Hatchling will be BFFs with this dude (after it gets a +1/+1 counter or two from Marath).

Forerunner’s next best friend is bound to be Polyraptor. This silly bulk mythic is a pumped up version of Sprouting Phytohydra that can actually attack and makes 5/5s, which have a habit of ending the game. I’ve gotta watch out for its interaction with Aether Flash, which creates an endless loop if I don’t have some way of ending it. In goes Impact Tremors, so I can at least burn out all my opponents while I’m at it. If this thing costs eight to cast, I’m alright with an unwieldy three card combo to close out games.

Another fat, splashy dino is what’s being translated at the moment as Silver-Armored Ferocidon. The ability could work out to be pretty mean, or at the very least help me end games. Running Pyrohemia, this could put the kibosh on my opponents’ boardstate, especially with Seedborn Muse on the table. These are the kind of large scale Enrage effects the deck was missing.

Speaking of large scale Enrage effects, “Trapjaw Regisaur” is a doozy. There are some serious Deepthroat shenanigans going on with this lizard. Does it have a black hole for a stomach? In any case, while I don’t expect it to survive forever, it should manage to keep a couple of my opponents’ creatures at bay while the rest of mine slay. It’s competitively costed and sized and earns its slot. God forbid if I manage to give it indestructible or hexproof. Or what if I pinged it a bunch of times in response to a wrath in order to save my other dinos?

Like this lil’ guy. Siegehorn Ceratops. It starts out tiny, but gets massive pretty damn quickly. It’ll need help from Marath to survive Aether Flash, but if it does I’ll have gained a 4/4 for 3 that’ll only grow. Imagine having a 5/5 Marath and this, having the capacity to make a 12/12 at will? Seems sweet as fuck.

The last dino I’m considering is less fierce, but a useful roleplayer. Also it saves Siegehorn Ceratops from Aether Flash. Temple Altisaur. See, my favourite sweeper in the deck is Blasphemous Act (for good reason. It’s like dropping a Brick… House on the board). It plays very well with all of the Stuffy Doll variants. It does, however, kill my critters, even if my Enrage dinos give off a parting shot. In other words, it’s a saur spot. The Altisaur doesn’t survive Blasphemous Act, but it’s pretty much dino Jesus, sacrificing itself for the rest of the herd. Or, y’know, it just puts on Darksteel Plate and goes to town. If Boros Reckoner gives its life by dealing 13 damage, I’m probably okay with that.

I’d always hoped that Rivals would give Primal enRage the boost it needed. In a few weeks, there’ll be no more need for dreams. The set isn’t even all spoiled, but I feel like I have been.

This is both The and A List.

With the year coming to a close, year end lists are all the rage. Without further ado, with no additional commentary, here are some things I enjoyed in 2017. I’ll at least sort them into sections. Note, they may not even all be from 2017. Maybe I just discovered them this year. No doubt I’ll forget a bunch. I’m not paying that much attention:

Movies

  • The Big Sick
  • Logan
  • Spider Man: Homecoming
  • Killing of a Sacred Deer
  • Baby Driver
  • I Don’t Feel At Home In This World Anymore
  • The Florida Project
  • Okja
  • Kong: Skull Island
  • Thor: Ragnarok
  • Get Out
  • Blade Runner 2049
  • Guardians of the Galaxy Vol. 2
  • It

Television

  • Legion
  • Trial and Error
  • Dear White People
  • Crazy Ex Girlfriend Season 3
  • Master of None Season 2
  • You’re The Worst Season 3
  • American Gods
  • Catastrophe Season 3
  • Better Things Season 2
  • The Good Place Season 2
  • GLOW
  • American Vandal
  • BoJack Horseman Season 3
  • Big Mouth
  • The Katering Show
  • Rick & Morty Season 3
  • Please Like Me
  • Crashing

Music

  • Mount Eerie – A Crow Looked At Me
  • The National – Sleep Well Beast
  • LCD Soundsystem – Self Titled
  • Father John Misty – Fear Fun
  • Vince Staples – Big Fish Theory
  • SZA – Ctrl
  • Kelela – Take Me Apart
  • Jlin – Black Origami
  • Kendrick Lamar – DAMN.
  • Sylvan Esso – What Now
  • Fever Ray – Plunge
  • Zola Jesus – Okovi
  • LCD Soundsystem – American Dream
  • St Vincent – Masseduction
  • Fleet Foxes – Crack Up
  • Father John Misty – Pure Comedy
  • Run The Jewels – Run The Jewels 3
  • Lorde – Melodrama
  • Grizzly Bear – Painted Ruins
  • Neil Cicierega – Mouth Moods

Comedy Specials

  • Vir Das – Abroad Understanding
  • Rory Scovel Tries Stand-Up For The First Time
  • Patton Oswalt – Annihilation
  • Hasan Minhaj – Homecoming King
  • Chris Gethard – Career Suicide

Comedians I saw

  • Chris Gethard
  • Chris Locke
  • Chris Robinson
  • Gina Yashere
  • Hari Kondabolu
  • Kyle Kinane
  • Liza Treyger
  • Max Silvestri
  • Morgan Murphy
  • Rory Scovel
  • Roy Wood Jr.
  • Sara Hennessey
  • Sasheer Zamata
  • W. Kamau Bell
  • John Mulaney

Video Games

  • Cuphead

I guess now you know what I did with my time.

Game Theory-us Business.

So I wrote this yesterday and forgot to post it. Whoopsie.

I’m sure you’re all waiting at anticipation to hear. Did yesterday pan out? After my milquetoast and uninspiring Thursday, did Friday deliver the goods? Was my Secret Santa sufficiently Elephant and White? What if after all this preamble I skipped it all in lieu of discussing my least enjoyed Christmas tunes? I guess nothing of value would be lost…

…but White Elephant was a megatons of fun. The rules had been sent out in advance, but I was pretty sure most of my co-workers had never played. It’s a friendly and respectful work environment. I work with generally pretty kind folks. The question then was how I could get the game to move into cutthroat mode. As discussed previously, I’d tried to bring a gift that some people would hate and others would actually want. I bought three large Care Bear soft toys. Excessively sized for the purposes of the game. The package was bulky to carry and difficult to transport on my packed morning commute. Still, I imagined most people would bring something practical or edible. Mine would be a left field gift.

The first package opened was a nice throw blanket. It was soft and tasteful and the gal who opened it loved it. Perfect. A cheeseboard was unwrapped, then a bottle of red wine, some candy and a mug with hot chocolate. Our boss has one of the managers proxy play for him. He ended up with a Shakeweight, still in its packaging. His present was super interesting. It was a card that gave the card owner access to a game next week. They’d get a choice of three mystery gifts. One would be worth virtually nothing, another would be worth $15 and the last would be worth a lot. Intriguing.

People were fine with what they had, zero steals so far. My present got opened with classic comic timing. It’s opener tore a small hole and pulled one through. Everyone laughed. “Wait” she said, then plucked another one out. The laughs got louder. “Wait, what?” She reached in and grabbed the last one. Big laughs all around. She was stoked. Most people were, as I said they liked what they’d picked. It was my turn next and I immediately stole the throw blanket. It’s former owner was furious. She’d been so stoked. Good, good.

She couldn’t steal from anyone who’d stolen from her, so it was out of bounds to take back. In vengeance, she stole the cheeseboard. The cheeseboard owner tried to steal the bottle of wine he’d brought as a gift, announcing his intentions out loud. He didn’t realise you couldn’t take your own gift. He stole the mystery gift card instead. Someone opened a jar of Vegemite and a pack of Tim Tams. Awesome. I wanted them. Plus I knew nobody else would go near Vegemite. If anyone stole the throw (which I assumed someone would. There were a maximum of three steals per item) I’d gun for the Vegemite and it’d be a safe steal. Next round someone stole the throw, I stole the Vegemite and the Vegemite person stole the throw back. I’d earlier tried to conspire with the wine guy, but it fell through. In retaliation, he took my Vegemite and I took the flat-bottomed mug (which I quite wanted. Prevents spills) & hot chocolate combo. The popular gifts all shifted around a bunch, but nothing else super eventful happened as the game drew to a close. One person totally didn’t understand what we were doing and thought it was for a toy drive. She’d brought an unwrapped cop car toy or something. It was incredibly unpopular. Once the game was over, I traded my hot chocolate mix for the Vegemite, so I ended up with the Vegemite and a flat-bottomed mug. Many people were bitter. I was chuffed. The gal who’d opened my Care Bears was too. I can’t imagine a more successful outing.

Was that worth the wait? Well it was certainly better than another shitty Thursday.

An astutorial could’ve been handy.

Magic The Gathering themed post. As always, if that’s not your thing maybe don’t read this one?

I’ve been searching for a way to play Magic online for many years now. The more astute (or smart arse) of you probably just said “how about Magic Online? It sounds tailor made for just that.” I hear you, it does sound like a solution. Frankly though, I’ve invested a ton (too much) in my paper collection over the past 17 years and the notion of opting into digital product has zero appeal. What I’m looking for then, is all the action at no cost. A lofty goal, but an admirable one (unless you’re Wizards of the Coast or someone else whose livelihood is dependent on customers). I’m sure those “astute” folks who were quick to point in the direction of Magic Online are now asking why I don’t just play with my physical cards. I do, so don’t get so judgey. It’s just not always viable at 11pm on a Monday.

I used to use Magic Workstation. While it wasn’t technically a program for playing online (it ostensibly was to organise your collection?), that’s exactly how everyone used it. There were no strictly enforced game rules, it just operated on a general principle of Don’t Be A Dick. Most people were. Still, I wasn’t gonna complain about the price. I used it for years, made a ton of decks, tried out strategies I never would’ve been able to afford with physical cards. I played with people from all around the world at all times of day and night. Things were great. Over time it got harder to find a game. I hadn’t been blacklisted, I think users migrated to other options when they became viable. I didn’t. I just retreated back into the 90s Microprose game when I need a quick fix.

The other day I saw a post on Reddit looking for non-Magic Online options for online magic. I mentally jotted down the suggestions and gave them a try.

Untap.xyz was cited as having a friendly community, so I hopped on and gave it a crack. It was an online UI. Nothing to download, I merely had to make an account. I downloaded a generic EDH list from EDHREC and got stuck in. The interface looked really nice. It was a joy to not have to download a ton of images and additional files. The deck building tool was easy to use. It was quick to find a game. There were a ton of options and things weren’t too difficult to find. Great, right? It was also slow as fuck. I’ve got a decent internet connection, but actions still lagged. Magic is a game with fucktons of actions. An EDH game that didn’t even go for that many turns still took about an hour. I tried learning hotkeys, but they were unintuitive and didn’t work if the chat window was selected. No deal.

I moved to the next suggestion, which was XMage. The interface reminded me a bit of Magic Workstation. I had to downloaded software, but if that meant it would run smoother, I was in. All I had to do was download the images. Turns out though, that the image pack was 50 gigs and would take around ten hours to download (the server was slow. I usually get about 5MB/s). I tried it without images, but it wouldn’t show the cards’ casting cost. Less than sub-optimal.

Last up was Cockatrice. I remember trying it years back, but not wanting to shift to a new program and lose all my decks. With no decent alternatives, why not now? People on Reddit complained about the community, but having weathered Magic Workstation, my standards weren’t astronomical. The interface was simple. Maybe a little nicer than Magic Workstation. The hotkeys were exactly the same. It ran quickly. It all felt intuitive. It had four player capability. Wary as I was of the community, it took no less than five minutes for someone to invite me to draft a Commander Cube with them. The players were friendly, we had a fun, interactive multiplayer with big splashy plays. In short, it was exactly what I’d been looking for as a replacement for Magic Workstation.

So what do you smart arses have to say about that?

I guess you could say that it’s my cup of tea.

I wish someone would bottle the feeling of a long anticipated experience paying off. There’s something so satisfying about having hopes come to fruition, so gratifying to have adroitly placed your faith. While so many dreams never grow legs, seeing those that do gives birth to the notion that they can.

Let’s bring the grandeur down a notch. I played a video game and it delivered on everything it promised.

For context, let’s jump back a bit. Last year I was dating this gal who was a professional artist. Her current project was doing watercolour backgrounds for this video game called Cuphead. A side scrolling platformer modelled in the manner of Gunstar Heroes, Contra, etc etc. Stylistically it was taking its cues from early Fleischer Brothers cartoons, Steamboat Mickey, and Betty Boop. It looked awesome. I was floored. This was exactly the kind of game I loved playing as a kid. Fast twitch style gameplay, power ups and two player co-op. I was excited right from the start. As we dated, I saw so much of the work she and her partner were putting in. Modelling props for a combination of CG and video, endless watercolour world maps, shop backgrounds. So much creativity going into each frame. She took me through a bunch of the animation influences. We watched classic Popeye and Bimbo. I learned about the techniques used, and how Fleischer Studios invented rotoscoping. I saw little Easter Eggs strewn around the game. I never saw gameplay or got hands on experience, but watching everything come together was such a thrill, imagining how the final product would look.

The game was getting a lot of press. She showed me fan art that people had submitted an entire year before the game was even released. Whenever I mentioned the game around game dev friends they’d perk up. The trailer was released. I saw international gaming sites talking about it. Conan O’Brien featured it on his Clueless Gamer segment. I realised that this game was a Big Deal.

Cuphead was released and the reviews were great. It sounded like the difficulty level was right where it needed to be. People were digging the art direction, the soundtrack and all the love that’d gone into curating the experience. I was pumped to play. I wanted to find a gaming friend who’d commit to playing through this thing. I wondered who of my friends had the controllers and wanted to invest the time. I asked around and got some vaguely interested parties, but I never followed up or went through and bought the game. It’s been out for a month (exactly) and I still hadn’t played it. Note the change of tenses? It was intentional, I’m not that shitty a writer.

I had lunch with my friend today. We hadn’t hung out in a while so catching up was très nécessaire. While we were eating, I asked about the game and how she’d enjoyed playing, how the controls worked out and whether it’d fulfilled all of her expectations. She was over the moon with it and so pleased that everything had come together. She asked if I wanted to come over and play. I did. We did. It was exactly what I’d hoped for. The controls were fluid and intuitive. The animation followed suit. The world was gorgeously colourful, cute with hints of menace. The soundtrack was perfect, evoking the moods of the era. The gameplay was hard. Very hard.

At the same time it never felt too much. Dying happened frequently, but wasn’t oppressive. The levels weren’t too long, so restarting never set you back to the point of frustration. Power ups helped so much. The boss fights were fun and involved several transformations, so once you got used to a certain attack pattern they changed up. It felt dynamic and exciting, fast paced without being overwhelming. Even in the midst of battle, little details really stuck out. The enemies were incredibly creative and so well tied to the theme of their levels. Playing with her was a blast, as she’d explain cool behind the scenes tidbits as we advanced. I’m so excited to get the game myself, buy a controller and get stuck in.

Let the games begin.