Magic the Gathering themed post today. If that’s not your thing, come back tomorrow.
I hope everyone enjoyed another fun and successful spoiler season. There’s some neat stuff on the way. I can’t wait to play with Pelt Collector, which embodies the beloved fantasy trope of elves wearing an overabundance of coats and charging into battle. We’ve got plenty of memeworthy critters including Generous Stray, a cat who brings you a lizard treat. There’s Affectionate Indrik, solid limited fodder that loves so hard it hurts. Also Book Devourer, a big ol’ lug who enjoys words as much as I do.
Without diving too much into specifics, I’m looking forward to seeing how it all comes together for limited. There’s good, efficient removal in abundance, a sign of an excellent format. Prey Upon, Luminous Bonds and Dead Weight are all superb tempo plays. I’m personally kinda excited to see how Undercity Uprising plays, let alone all the neat coloured mana heavy uncommons. Will the plentiful Gates make for easily castable nonsense? I sure hope so. I’ve got lots of time for nonsense.
What about the mechanics? Did they get there? It looks like Dimir got an alley ooped big time with Surveil. Seems like it’ll have a subtle long term affect on the game while powering out any Undergrowth/Jump Start shenanigans Dimir players will be able to swipe from others. I’m not sure on Undergrowth yet. Traditionally Golgari’s strength has been slow attrition, coming back in the long game. This time around, I’m not sure. The full spoiler was just released this morning and I haven’t combed through it much. Undergrowth seems like it has marginal enablers and might not get there, but it’s often hard to tell what, on paper, will be good on the board.
Mentor looks like an ability that will play out much stronger than it looks. I’ve got echoes of Renown thundering in my heart. Will combat tricks keep the moMentorm rolling? Probably. I expect to be rolled over by it infinite times. Last up, Jump Start. I’m quite not sure that Jump Start got there and I’m very prepared to be wrong. Feels like Wizards were super worried about it being too strong and didn’t make it strong enough? Chemister’s Insight does look dope though. Flashbacks to Deep Analysis? Pun intended. Convoke was super strong first time around. Guardian of Vitu-Ghazi and Siege Wurm were total gas. Siege Wurm is back and this time it looks less like a penis. I’m not sure that small creatures are as common as they were in original Rav (anyone remember how dominant Selesnya Evangel was?), but who knows? The game has shifted and maybe getting a turn 3 4/4 vigilance is good enough. Conclave Tribunal certainly is.
Big news on the Magic the Gathering: Arena front, we’re finally getting a wipe for Open Beta. I think I’m in the minority seeing that as good news, but I do. It’s neat to start from the bottom and work your way up. Sure, it means any decks I’ve made will disappear, but I get to create new ones depending on what I open/draft. Plus everyone else will be running their jank cobbled together decks too. I love it when everyone has clunky one ofs that slowly get tweaked over time. The wipe will also make drafting Dominaria fun again, now that I’ve collected pretty much the whole set. Better yet, there’ll be Rav to draft. Plus Ravnica sealed. They’ve promised friend finder functions and all sorts of helpful tweaks. The game has gotten kind of boring with all these retread formats. A party’s on its way and I’m ready for it.
I guess you could say I’m all Rav’d up.