Which reminds me, Canadian Mummy’s Day is in three weeks or so.

Magic the Gathering oriented post. If this isn’t up your alley, come back tomorrow when I’ll most likely visit a different laneway or boulevard.

After all that build up, Amonkhet is finally here! I unintentionally stayed out until just after 5am last night, had maybe three hours sleep then got back up for the 10am pre-release. Who’da thought I’d still be burning the candle at both ends after hitting 30? Most anyone who knows me, probably. In any case, I was shattered this morning and felt like I’d been embalmed. Fitting, given the Egyptian themed set I’d be playing. I prayed to whoever the Egyptian deity of Magic was to either have a solid pool or understanding opponents who wouldn’t mind me making terrible plays all day.

My prayers were answered. Praised be Heka and Isis, you did me a solid one.

My pool was actually pretty decent for most colours. My rares were Sandwurm Convergence, Channeler Initiate, Rags///Riches, Dispossess, Heaven///Earth, Regal Caracal, Plague Belcher and Nissa, Steward of Elements. Like I said, I did well all around. Looking at my blue, it was an easy disqualification. There were a ton of counterspells and good draw, but very few creatures. The red couldn’t muster enough to back up Heaven///Earth, so that went by the wayside too. I liked the look of my green. It had a bunch of early beaters, the Cartouche of Strength, the absurd Exemplar of Strength (that I’m pretty sure snowballs Longtusk Cub style if it gets dropped on curve), Rhonas’s Monument and some tricks. I matched it up with my black and had a look at its curve. I had very little in the way of mana fixing, but considered running Nissa as a small splash. To be honest, it looked marginal. The creatures were fine, but not consistent all the way up the curve. I didn’t have enough removal to make it worth it. Bummed, I cast another look at white. I had the Regal Caracal, which was a house. A couple of cheap conditional removal spells. Oh, and a ton of zombie synergies with black. The Binding Mummy could trigger a bunch with a combination of natural and embalmed zombies. Reluctantly, I put my green away (you’ll still be loved, my Channeler Initiate) and looked at the curve with white. It actually looked a little something like this:

Creatures (16)
1x Fan Bearer (z)
1x Gust Walker
1x Doomed Dissenter (z)
1x Binding Mummy (z)
2x Cursed Minotaur (z)
2x Unwavering Initiate (z)
1x Blighted Bat (z)
1x Plague Belcher (z)
1x Bone Picker
1x Tab-Crop Elite
1x Grim Strider
1x Regal Caracal
1x Oketra’s Attendant (z)
1x Winged Shepherd

Non-Creature (7)
1x Time to Reflect (z)
1x Impeccable Timing
1x Rhonas’s Monument
1x Forsake the Worldly
2x Final Reward
1x Stir the Sands (z)

Land (17)
8x Plains
8x Swamp
1x Grasping Dunes

*(z) indicates zombie or zombie synergy.

As you can see, I had a ton of zombies or zombie aligned cards, which were excellent with Binding Mummy, Plague Belcher and Time to Reflect. My curve was reasonably low and had a couple of removal spells to back up my solid creature base. Provided I drew lands, I tended to win games. In fact the only games that I lost were to mana screw (and poor choice of hands to keep, let’s be honest) and even then I managed to come back and stabilise after missing my land drops for several turns in a row. Fun interactions:

Plague Belcher and Doomed Dissenter was my dream curve that never happened. One time I killed the zombie token though. Worth it for a 3 mana 5/4 Menace, plus the Belcher drained my opponent for 1 when it sacrificed itself. I never got to play Plague Bearer and Bone Picker in one turn, but that would’ve been saucy as fuck. A couple of times I had an Unwavering Initiate and Rhonas’s Monument. I’d play the Belcher and pump the Initiate, then drop my counters on it. I’d get to attack for 3, then it’d die at the end of turn (leaving it in the graveyard to embalm later).

Binding Mummy did work. Between Fan Bearer and its bigger mummy, I could play an aggro control game. So often I’d curve out post Binding Mummy with a Cursed Minotaur or Blighted Bat and be the beatdown. If Rhonas’s Monument was in play, things went south quickly. My favourite play of the game was at a potential stall, I’d set up a whole table of lifelinking cats (via the Caracal), dudes and a Tab-Crop Elite ready to exert. The Binding Mummy triggers off zombies coming into play, not zombie spells or some kind of cast trigger. I played Stir the Sands and got my three zombies, tapping down the big threats on his board. I swung in with a pumped up team and took him from 15 to 4 in one barrage. Noting that I also had three zombies back on defence in the event of any counterattack.

Obviously Regal Caracal was a bomb, but I wasn’t expecting to get such a swing from it. Having the backup from Tab-Crop Elite or Rhonas’s Monument really pumped up the amount I gained back, letting me stabilise in dire times. I was constantly worried that my opponent would kill my main kitty, neutering my team in the process, but then I RTFC and realised the tokens naturally have lifelink anyway. Dumb card is dumb.

I never got to use my Winged Shepherd or Gust Walker. I played both of them, but they never had a chance to attack. Either I’d win before Winged Shepherd could do anything (or it was fodder for a Rhonas’s Monument pump), or my opponents would kill Gust Walker on sight. Happened three or so times today. Weird. Card’s good, but not backbreaking. Rhonas’s Monument though, Jeebus. It’s a dumb card, even off colour. +2/+2 and Trample is a huge boost every turn. The boost is one thing, but you disregard how easily it lets you punch through. Your beaters usually just end up bigger than theirs. Heka/Isis forbid I dropped two creatures in one turn. Which I did. Ain’t I a stinker?

All in all I came away with a 3-1 record (reminder: Two land hands are a trap no matter how good they look. Don’t get greedy) and 7 prize packs. I didn’t open anything truly amazing, but got the Prowling Serpopard and Pull from Tomorrow I’d been wanting for EDH. Day well spent.

Fingers crossed I get a hold of everything I’m looking for by Dune or July.

The usual disclaimer for Magic the Gathering related posts. I know that yesterday I said maybe come back tomorrow, but I’ve still got shit I want to talk about in Amonkhet, so slow your roll. With that out of the way…

Honoured Hydra – How great is Honoured Hydra? Back in the day I loved Penumbra Wurm to bits. It was 5GG for a 6/6 trample that came back as a black version of itself when it died. That felt pretty fucking gnarly. Honoured Hydra on the other hand feels like a fusion of Penumbra Wurm and Roar of the Wurm. If you want to get the full Penumbra Wurm treatment you get a one mana discount upfront for more mana on the back end. Unlike Penumbra Wurm, Honoured Hydra is flexible. Who doesn’t like self-mill or discard? With Noose Constrictor (and the new minotaur bro Bloodrage Brawler) in standard you can run it just like Roar of the Wurm and have a sweet curve. RG madness in standard? Why not?

Vizier of Remedies – This card is silly good, much better than it looks on first glance. You wouldn’t think it was a combo machine or the second coming of Melira, but it is. It works gangbusters with persist creatures (Aerie Ouphes mean your opponents have no more flying creatures. Glen Elendra Archmage means your opponents don’t get noncreature spells any more) but also goes infinite with my main mana man Devoted Druid (will I ever stop repping his flag?) which Melira can’t do (since the -1/-1 counter is the cost, which Melira prevents you from playing).

Slither Blade – Not super exciting, but it’s hard to get lower for an evasive creature for all your saboteur abilities. Ezuri? Ninja deck? Coastal Piracy? It’s your boa.

Trespasser’s Curse – A common curse you can use to hose that token swarm deck at your table. I mean, that will usually be me, but if I’m not running Aura Shards I probably deserve to get shat on by this.

The Monuments – An uncommon cycle that’s great for EDH, varying in playability. The red one letting you cycle is fucking great. In fact, all the Naya ones are rad. Getting a 1/1 vigilance warrior for every creature you play will stack up. +2/+2 from the green one keep the beats/momentum coming and the trample makes sure it connects. Okay, so the black and blue ones are subpar, but they’re not dominant creature colours anyway.

Embalmer’s Tools – I’m sure this can enable some nifty shit. Reducing the cost of Unearth creatures is nice. Reassembling Skeleton and Bloodsoaked Champion get closer to Gravecrawler, which rocks. Glory and Genesis are way more affordable. I’m no doubt thinking small potatoes here. Also that second ability plays right into Undead Alchemist’s gameplan.

Cascading Cataracts – Failing anything, this means Bring to Light in a non-Experiment Kraj Simic deck can happen. Do with that what you will.

Shefet Monitor – I’m super interested to see how it plays. Krosan Tusker has always been close to an auto-include in a green deck. For one more mana you get the ability to put it straight into play untapped (though losing that one turn could be critical) and flexibility of searching up a Desert card. None of the new Deserts are making me lose my shit, but it could be fun to gain the ability to kill off x/1s with your land as a surprise ambush.

Combat Celebrant – It’s mega fragile, but holy shit will it wreck faces if it has the chance to go off. If you’re playing Naya with Ahn-Crop Champion and Samut, Voice of Dissent, then you’re bringing the pain every turn. From that point, I can only assume there won’t be many more. For the love of Fuck, please don’t do this with Aurelia on the table. Your opponents can only have so many dreams crushed.

Faith of the Devoted/Drake Haven – This is gonna be a neat deck. If you get New Perspectives rolling, you should probably just win. If Archfiend of Ifnir is in play, you’re a straight up nasty person.

Harsh Mentor – I always had a soft spot for Burning-Tree Shaman. I’m hoping this dude will pick up where BTS left off. Maybe I’m a mean person, but I plan on sowing as much salt as possible with Ruric Thar.

This set looks like a fun time for casual deckbuilding. That’s all I’m saying.

Well Nile-ism won’t be my problem any more.

The usual disclaimer for Magic the Gathering related posts. If this isn’t your thing, maybe come back tomorrow.

With that being said, now having seen the full Amonkhet spoiler, it looks like a bounty for the EDH/Commander crowd. There are a bunch of new legends that’re gonna be slung around kitchen tables soon. Zombies, an already popular archetype got a massive push (and potentially a nudge into Esper) and there are some spicy new mythics that’ll hopefully get some play in the format. Enough of that, let’s have a look at what’s got me excited.

Vizier of the Menagerie – Sweet, sweet value card. Future Sight was always busted in half. Have you ever played with one? It’s fucking absurd. God forbid you had a Sensei’s Divining Top or something of the like. Just gross. This Vizier isn’t quite as ridiculous, but chopping three mana off Garruk’s Horde and downsizing it would’ve been sweet enough. Having the ability to peak at your top card at any point is neat (just ask Sphinx of Jwar Isle) and a lot better than you’d imagine. The mana ability isn’t nothing, but it could also be handy from time to time.

Pull from Tomorrow – Seems like an improved Stroke of Genius, a card that was already decent. It’s instant speed draw x and while you discard one, that’s hardly a massive cost. How many EDH decks don’t have some cards they’d like in the graveyard? By the time you’ve drawn 4 or 5, you probably don’t mind tossing one or even filtering something you’d had in your hand already. Double thumbs up.

Heart-Piercer Manticore – Creature based removal is always something we want more of. Attaching a fling to a creature is sweet, but giving it embalm for double the fun gets even better. Plus it’s an optional ability, so if your floor is a 4cc 4/3 that’s not terrible. Not great in EDH, but you’re not crying either. Considering the number of times you’ll throw your otherwise chump blocked 15/15 at someone’s face, it’s probably worth the odds.

Harvest Season – YES. THIS IS WORT I’M TALKING ABOUT. In that it’s going straight into Wort the Raidmother. The floor on this (with conspire) is basically four basics for 2G. After you’ve already convoked another spell, you’re looking at eight lands for 2G. Anywhere up from that is straight up nuts and you should probably just go win.

Insult//Injury – While we’re talking Wort, how does quad damage for 2R sound? Follow that up with any x spell or alpha strike and you should probably win. If somehow you also Fork/Mirari/Reverberate it, then shit has gotten way past real.

Mouth//Feed – While we’re talking Aftermath cards, how rad is it that there’s now a card in magic called Mouth. That’s it, Mouth. Get your 3/3 hippo. It’s not a remarkable card, but it’s silly and fine, if it comes attached with a mini Collective Unconscious. It should get play in EDH.

Samut, Voice of Dissent – Flash, double strike, vigilance, haste, haste for the team. If that wasn’t enough, she has a rad untap effect (that’s also relevant with the haste, if you want to cast her as a six drop for a surprise ambush). Most players don’t realise how excellent it is to have a creature based haste enabler, but she does the job and then some. My only minor grip is that she’s not straight Gruul so I could slot her into Ruric Thar.

Hapatra, Vizier of Poisons – Okay, so the deck is super linear, but I’m making it. Shadowmoor/Eventide were fucking great and playing around with -1/-1 synergies was kick ass. I’m only too happy to dive back in, except now I get to double up on the Flourishing Defences with Scarab Nest. Swarms and sac fodder everywhere. Wickerbough Elder, perennial favourite mana dork Devoted Druid (ramp to 5 on turn 3. DOO IT), Grim Poppet and Mikaeus of the Unhallowed. Also I’m gonna throw in a Mazirek suite because I’ve always wanted to do those kind of dickish things.

Throne of the God-Pharaoh – Solid, solid card. Rewards you for turning your critters sideways. THE BEST PART OF MAGIC. Whether it’s getting more reach in your UW Merfolk deck, an elfball deck or some aggro concoction, this thing will routinely do three or four damage at the end of each of your turns. Sometimes a ton more.

Annointed Procession – It’s always great to double up on your doubling effects, and I’m sure Parallel Lives was due for some kind of reprint. If you’re running a GW token deck, you just got a big boost. There you go Trostani, Rhys, Ghave, etc. As if you needed new toys.

Shadow of the Grave – If anything in this set has seemed like it could enable truly busted shenanigans, I think it’s this card. At its worst it lets you double up on some kid of Wild Mongrel style creature for the kill. At best you play it post wheel and your opponents cry.

Ugh, I’ve gotta go pick a friend up from the airport, but I feel like I’m not even halfway done. This may not be the last you hear on this.

Why don’t I slide? Astral Slide, in particular.

This post will probably not make a ton of sense to a lot of people, but given that I’ve got creative control about my topics here, that’s fine by me (the only person who should really be invested). I’m gonna blab on about Magic the Gathering and Shandalar, so if that’s not your thing, perhaps come back tomorrow?

So with all the normies gone, let’s talk about Shadalar once more.

Over the past two or so months I’ve been playing this game a bunch. They basically took the 90s game and added in thousands of new cards. This means you can do all sorts of unfair things, but the difficulty level has been cranked up accordingly. The AI isn’t human opponent intelligent, but it plays decently. It’s a whole ton of fun. Anyway.

On my first play through I thought I’d try making a Zoo deck. I’ve never had enough spare change to play tournament magic. When Tarmogoyfs go for $90-$100 a pop, the deck is basically unobtainable for me. In this game though, I’m free to waste as much meaningless digital currency as possible. MAKE IT RAIN GOFYS. In any case, I loaded the deck up with Tarmogoyfs, Swords to Plowshares, Lightning Helix, Voice of Resurgence, Rancor, Seal of Fire, Knight of the Reliquary and as many fetches/dual lands as I could. Seeing how Tarmogoyf actually runs in practice was awesome. Just how quickly it ticks up to a monster, throwing a turn three or four Berserk on that bad boy and crushing skulls. Having access to that experience was awesome, knowing it’d be out of reach in paper Magic. Getting an authentic feel for how these mechanics work has given me a greater appreciation of the tournament scene. I’m more engaged than I was in Modern, for instance, now that I understand a little better.

My second play through, I swung for a mono black devotion deck. I’ve always wanted an excuse to run Phyrexian Obliterator, because it’s such a ridiculous card (that unfortunately gets sidelined a bunch). Playing against AI was a chance to see just how unfair it could be. Especially turn one off a Black Lotus. After deciding that, I thought why not drain them out with Grey Merchant of Asphodel? Or do some nutty loop with Recurring Nightmare and Bitterblossom? Truthfully, I’d never tried out cheap, selective discard before. That was an eye-opening moment. Using a first turn Thoughtseize or Inquisition of Kozilek to help shape my overarching plan for the game was a whole new experience. A definite level-up moment.

In my most recent play through I thought I’d take Affinity for a spin. While some cards straight up weren’t in the program (Vault Skirge, Shrapnel Blast, etc) I had access to some truly insane stuff. Affinity with Moxen? It’s as dumb as it sounds. I always knew that affinity was a silly deck, but piloting it is something different. I don’t know if the build is optimal, but it can do some frightening things with artifact lands, Disciple of the Vault, Arcbound Ravager, Cranial Plating, Master of Etherium, Tolarian Academy (!) and, well, Contract from Below. A single black mana to draw seven cards is truly stupid. I’d never experienced that kind of power with my casual EDH decks. It brought back memories of an old friend’s Tolarian Academy/Metalworker/Phyrexian Colossus deck from when I first started playing.

The experience of this game has also made me realise how fun it’d be to have a rotation of tournament calibre proxy decks to swap around with friends. Playing tight, tuned decks in an environment where everyone is on equal footing sounds awesome. Or at that point, are we just cube drafting?

It’s Magic how time vanishes like that.

It sure is great that I’ve got some downtime for the next couple of weeks, because I’m about to have no time for the next year. I just rediscovered an old Magic the Gathering video game that’s been modded and upgraded. The 1997 game affectionately known as Shandalar, stands as the best Magic game to date. Not only because of its spectacular graphics, but because it’s a genuinely amazing game. I’m not being sarcastic, not even close. I have no idea how many hours I’ve sunk into this game over the years, but it’s in the hundreds. Probably not quite a thousand. Maybe.

Wizards have made efforts to replicate its splendour over the years, and while I’m sure they’ve been exponentially more fiscally successful, they don’t hold up to the quality of gameplay. Magic Battlemage and Battlegrounds were bizarre arcade style mash ups that never quite got there. Magic Duels of the Planeswalkers and Magic Duels were newer shells with better graphics, but no real form of storyline or progression. Magic Online seems to be the flagship product where you pump money in for digital cards. I surprisingly have never played it, but I hear nothing but complaints online. I’m sure it’s fine, but it’s just the game without added aspects. It doesn’t shine as a standalone narrative like Shandalar does.

So why is Shandalar excellent? Because it feels like an adventure. A lot of the game is played in an isometric world map view. You’re a mage aiming to free the land from oppressive rulers from each colour of magic. They all have a series of minions, from grunts to lieutenants, all with successively more powerful decks. You roam the world, doing missions for small towns. Along the way you’re challenged by these minions, some of whom have surprisingly powerful decks. They all play for ante, meaning winning or losing a match could mean you forfeit or gain powerful cards. You start with a pile of junk cards that eventually you can build up to impressive decks. You also begin with a hideously low life total that grows over time. That’s one of the defining aspects of the game, progress and growth. Sometimes you’ll narrowly win a match and win a card that makes your deck hum. It’s rewarding and feels like you’ve worked towards something.

There are also untold treasures to find. The kinds of cards you’d never be able to own in real life (unless you felt like sinking thousands into your collection. Black Lotus, all the Moxen, Time Walk, Ancestral Recall, etc. They’re found in hidden dungeons across the map. There’s a hell of an allure to use and abuse these combinations, cobbling together what you can and working towards becoming a dominant force. Get the Power Nine, free the land, ????, profit.

With all the upgrades, the game has only gotten better. There are so many bloody cards and finding the ones you want got even more difficult. It’s challenging, especially because the AI seems to have been given a major bump. Your opponents’ decks are far more powerful than they ever were, with clever interactions and themes. When you start with ten life and your opponent has a 2/3, a 3/3 and a 4/4 by turn four, it’s not an easy run. The more you play though, the more likely you are to be able to do degenerate things right back. A little dungeon crawling and BAM! You’ve put together a brutal suicide black deck complete with powerful modern creatures. Or some insane pile like this. So fucking great.

I don’t know if I’ve sold it well enough, but if you’re into Magic and losing the next couple of weeks of your life, be my guest.

In other words, failing to work against type.

I’ve spent the last half hour staring at my screen, finding nothing but weak excuses not to write. I could’ve spent that half hour writing about weak excuses not to write and then I’d have the next half hour to do whatever I wanted. So for the next half hour, I’m gonna list weak excuses not to write:

  • I need to find things other than the Guardians of the Galaxy 2 villain that look like Cee Lo’s grammy outfit.
  • 11 minutes having passed since I last opened the fridge, looked around, was tempted by a swig of pineapple juice but instead closed the door and walked back to my computer. I mean, I could’ve at least picked up some water or something. I should probably go check again in case something has changed.
  • Combing through GP Pittsburgh’s top 32 to find at least one deck that wasn’t BG Constrictor, Mardu Vehicles or Copy Cat combo. Whoops, not gonna happen (though seeing Gonti get its time in the sun was some good time).
  • Ignoring the terrible dialogue and gratuitous CW style cheesecake to watch what’s quickly becoming a pretty well crafted teen drama; Riverdale. Oh wait, no new episode until next Friday.
  • Scrolling through Twitter to see people talk about The Grammys, so I can get worked up about an increasingly irrelevant award ceremony that may as well be called the Golden Lobes, vestigial as they are. Also I’m the asshole here. They’re not targeted towards me, why should I give a shit?
  • Meowing back at the cat, who keeps meowing loudly at me like I understand what she’s saying. C’mon cat, can’t you just speak human like the rest of us? Such an intolerant animal.
  • Reading Clickhole headlines out loud at my girlfriend, who’s trying to do her own mindless internet browsing. Then when she’s finally focused in on what she was reading before I so rudely interrupted with my emotional bid, read another one at her.
  • Checking on the pantry, in case it held something alluring that the fridge couldn’t match. Do I ever really need to have something to put marmite on? Or can spoons suffice?
  • Looking around at the many projects I said I’d start before getting distracted. Procrastinating through procrastinating about things I’ll inevitably procrastinate about again? Maybe later.
  • Buying Hindenburg Journalist recording software (tailor made for podcasting) for no good reason other than it’s absurdly cheap right now ($1.90 for World Radio Day instead of $80+). I have Pro Tools. Why would I ever need this?
  • Checking to see if any of my Facebook comments got more likes (even though I have the tab open and I can clearly see that they haven’t).
  • Trying to figure out a wittily worded Facebook post about Cee Lo’s GotG2 Grammy’s outfit.
  • Seeing others do it better.
  • Crying about it.
  • Cheering up once I realised half an hour had passed and so had my daily writing.
  • Finishing without so much as a snappy conclusion.

Wait, I’m a “snowflake”? Have you looked outside?

With Toronto covered in a gentle blanket of snowfall, there’s very little that holds allure other than keeping cozied up inside. Retreat sounds like a fantastic word right now, seclusion from the world around. It’s a shitshow out there, but being holed up at home with central heating, food and internet is nothing of the sort. I’ve been thinking of the concept of retreat a lot lately, but divested of the notion of defeat. Retreat as a pre-emptive measure, taking time to reassess and recuperate. Seeking simple comforts, a luxury in this world where some people have so little. When comfort comes to my mind, however, there’s one sensation that rises to the top. Nostalgia.

As I’ve mentioned over the past few weeks, I’ve been falling back into old habits. Playing more Magic, listening to some of my more formative musical fixations. I’ve been thinking fondly of the video games/systems I so obsessed over as a kid. Sega Mega Drive, N64, old MAME style fighting games and side scrolling beat ’em ups. This regression feels symptomatic of a subconscious sense of loss, longing even. I’m casting my mind back to a time where I felt overwhelmed by the world around me, but excited rather than weary. Before cynicism kicked in. The future seemed so far away, but shiny and hopeful. Now that we’re in a future, it’s hard to look past how far the world has slipped. It’s hard to hold an unfettered hope for continual progress when the Netflix release of a Dear White People series prompts a #whitegenocide response. I guess nobody said we’d all evolve in the same direction.

My desire to reengage interests from when I last felt the world held nothing but promise makes sense, much as it disappoints me. I should be moving forwards instead of looking back. The answers aren’t gonna come from hiding away from the world. Still, this is why YA fiction has a massive adult fan base. It’s why we continue to watch shows with twentysomethings playing 16 year olds. A longing for a time when things were different, when responsibility meant that at the end of the day, your parents had your back. When the world was unfair because you might get roped into a family dinner instead of hanging out with friends. Seems leagues better than the potential of being refused entry to the U.S. because you won’t hand over your social media passwords.

I’ve been reading Max Landis’ leaked Power Rangers film script. It’s not perfect, but seems the natural evolution of the 90s franchise. It’s PG-13 material while still having an edge. It’s got humour and creativity while still paying homage to the goofy mess of camp that Power Rangers once was. It has unexpected twists and more characterisation than we’re likely to see from this solemn blockbuster treatment. I’m happy to be proven wrong (and they’ll still probably get my fucking money. Bastards), but outlook not so good. Reading the script of an IP I adored as a kid felt neat. I didn’t feel totally pandered to, more that I’d consumed a script written with deep enthusiasm for the subject matter. Landis may act a little entitled at times, but when he nails it he nails it.

I’m sure we could chalk this one up to SAD and leave it at that. At the same time there’s an obvious correlation between lack of direction and seeking out our anchors. What last made me happy? How do I bring that feeling back? How do I head towards it while still moving forwards? We live in that future now, surely we can bring the past along with us.